This is typically used on the last level of the episode, to end the game. If not present, the game returns to the main menu. next: When a level is completed, the next field tells the game which map to load next. All other fields are optional, and will fallback to vanilla behavior if not present. Each map block has four required parts: a lump name, a display name, and valid mapnumber and episodenumber properties. There are currently three valid blocks in DMAPINFO: episode, endsequence and map. If DMAPINFO is not present, the engine will fall back to vanilla behavior. These are used by the engine to customize attributes of the game that cannot be changed through the WAD file. The 2019 release of Doom and Doom II by id Software added support for MAPINFO lumps, called DMAPINFO.
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